I am working as senior creature technical director in Vancouver BC, Canada. I've worked on several projects as character technical director from Aisa to Europe. I've created pipelines for character rigging and animation process. Additionally I've assisted character artists in order to improve character pipeline quality, mocap and animation team to improve animation quality and productivity.
I've been developing tools for character pipeline including rigging and animation. Since 2007, I have been involved in tool developing for asset management and production pipeline. I have been developing a software called "Ocean Box" which has several modules to cover whole production pipeline including asset management, version controlling, job tracking, timeline tracking, approvals, etc. In order to make "Ocean Box" more efficient I have developed several tools for Maya integration.
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